package com.sghd.fight.module.game.service.skill.effect;

import com.sghd.fight.module.game.config.SkillConfig;
import com.sghd.fight.module.game.core.Grid;
import com.sghd.fight.module.game.core.model.Unit;
import com.sghd.fight.module.game.service.room.IRoom;
import com.sghd.fight.module.game.service.skill.Context;
import com.sghd.pojo.fight.game.*;
import org.apache.commons.collections.MapUtils;
import org.springframework.stereotype.Component;

import java.util.Arrays;
import java.util.Map;

/**
 * @author frank
 * @date 2018-12-17 17:20
 * @desc 闪电链
 **/
@Component
public class ChainLightningEffect implements Effect {

    @Override
    public void execute(Context context, IRoom room, Unit owner, Unit target, Map<String, Object> ctx, SkillReport skillReport, TargetReport targetReport, SkillConfig config) {
        int segment = MapUtils.getIntValue(ctx, SEGMENT);
        ChessType chessType = ChessType.valueOf(ctx.get(SOURCE).toString());
        Grid[] grids = room.getChessBoard().getGrids();
        long count = Arrays.stream(grids).filter(grid -> grid.getType() == chessType).count();
        int attack = (int) (count / segment);
        //技能等级提供的伤害加成
        int level = owner.getSkillLevel(config.getId());
        Map<String, Object> attack2Level = MapUtils.getMap(ctx, String.valueOf(level));
        attack += MapUtils.getIntValue(attack2Level, ATTACK);

        int val = (int) (attack * getBet(owner, target));
        val = fixHp(owner, target, val, room, config);

        context.addValue(target, UnitValue.HP, -val);
        targetReport.addValue(ValueItem.valueOf(UnitValue.HP, -val));

    }

    @Override
    public EffectType getType() {
        return EffectType.SK_CHAIN_LIGHTNING;
    }
}
